Bugs bugs and more bugs- small update - 19/11/22


Added more gold for Ogre boss
Added new stomp move for Ogre boss and apply state with cool down period to avoid AI spamming.

Added more HP to Ogre and made ATB speed faster.

Added text on scribed wall

Fixed key's showing during battle

Fixed key's - now removed when used

Fixed door's allowing you to walk back and forth without key once unlocked.

Added some simple images for entering locations ( not fully implemented ) Town of beginning's (missing) / Elm wood/Jules bedroom/Windmill.

Added a new move with Action sequences for KETO Martial thunder need to be level 8 to unlock. From 28sec.

Added blue crystal drop TP item from Blade optional boss

Removed small bush as it allowed player to clip.

Added short scroll screen when first enter the game

Corrected some grammar mistakes/ and Item descriptions.

Added txt description to DEAD  THORN AXE

Added skill learn when Dead thorn Axe equipped - can now use triple attack  ( ouch ) untested.
Player now has to look up directly at the cabinet in Jules bedroom - To obtain Item and not from the side.

Corrected SE for win condition on quest journal., feels more polished.

Modified some basic attacks and magic skills for some balance tweaks. ( allow's 20 % variance.

Change weapon graphics for Jules showing a much nicer sword image.
Removed Crit up in game - as wasn't working as intended - if you see any others please report.

Known issue's
Windmill makes player wait 180 frames before allowing to continue.
Sign states lower windmill - incorrect.
Not all doors show Actor walking through correctly. ( most sorted ) Some are different then regular images and won't be changed.

Plan to add fire weather effects at floor 1 tower - and cutscene.
Plan to allow demo users to beat floor 1 tower boss and conquer dungeon.


Overall the game play is smoother - and feeling more organised, with Each patch the game feel's more polished.
I have many more plans for floor 1 -  As there are some functions to expand on.


working on Act 2...

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