A downloadable Sparky89-Game for Windows

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Boasting around 2 hours of game play, In a DEMO!

Join Our heroes on their adventure through the world of Valoria.

A  lite story driven campaign taking you through various landscapes and dungeons. Adventure out into the world looting, and puzzling in this RPG.
Level up, and add gear to your characters learn new magic and vanquish your foes.

( Demo showcases ACT 1  of 4 )

Feature's in game/demo.
LOOT! And smash-able objects.
ATB battle system.
Lighting.
Weather Effects.
Hook-shot mechanics.(Not in Demo)
Integrated harvesting system, where harvested nodes re-spawn over time/ and crafting these.
Puzzles and dungeons
Beautiful maps.
Quest Log 

Character dialogue and leveling.

Story:

Four teenagers try one last game during a sleep over, the console breaks and the teenagers get warped into a new world, where they are trapped until they can solve the worlds problem. Saving the gods from imprisonment from Vantis an evil overlord. Whom seeks to dominate Valoria. The Heroes must explore the Valorian world, and conquer several dungeon floors, all with their own unique setting, saving the gods of the realm. And uncovering the truth, before them, plots and twists are ahead of them. Will the heroes ever get to the real world again?

StatusIn development
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorSparky89
GenreRole Playing, Adventure, Puzzle
TagsDungeon Crawler, Fantasy, Loot, Pixel Art, RPG Maker, sparky89, total-nugen
Average sessionA few hours
LanguagesEnglish
InputsKeyboard

Download

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Click download now to get access to the following files:

That_time_i_got_sucked_into_a_computer_game.zip 1 GB

Development log

Comments

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1GB size of demo for MV game it's quite a little to much, but all other aspects of game are great, gameplay is fun, heroes design is cool, scenario is interesting, but I recommend to invest into some custom tilesets, because default tilesets are great, but overused. In overall I give 8,5 / 10.

Fair and heard thank you.

When will be next update(s)? :D

On release - The demo showcases half the first dungeon floor - I've finished the second half, and now onto a new floor with more dungeons and puzzles, in a new setting.

On top of that, I am making some subtle changes and bug fixes in the demo, so their will be an patch update soon.
I'm wanting to overhaul the shops for a larger scope, and more, as I find the shop designs was part of an oringal small scoped idea, but the game grows with development and so i'm looking to enlarge them and make it more interesting.

That will be soon, I'm also looking at changing the battle mechanics or rather adding to it, to make it more intuitive/dynamic.
Thank you for playing, and commenting.

Hi Soulrender - hope all is well, I have made new patches to the demo.

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Working on some bug fixes for the demo that currently stop the game in it's tracks. And other minor fixes. Looking to Add a low HP reminder, and restore points so players aren't traversing back and forth to the INN.

(1 edit) (+1)

Have tried the demo for a bit...

From what i saw, the maps are beautifully made if a little too big for my personal taste. 

The party regulary talks to eachother, wich gives all of the characters a good feel to them, as they all seem equally important rather than having one MC alone. 

The dungeon uses random encounters, wich is fine but not my cup of tea. The combat menu seems to be messed up a bit. It's all very small and the ATB bars vanish behind other UI elements.

The game uses a quest log system and a sort of "adventurers guild" type of thing. It feels like an RPG (wich it obviously is) but i felt a little overwhelmed by being thrown into it so fast.

Balance seems to be off. Or i happened to progress too fast? I can't tell. Ended up in a frozen room with floating platforms (As seen in one of the screenshots) and got stomped by 4 Ice scorpions on level 2.

There are a few typos and other grammar errors, but that's something to easily ignore in a demo. 

Overall it's interesting and fun to play, if a little cliche.  Hope the story will have some good twists in the future.

Personally i enjoyed the beautifully made maps the most. Second place has to be the interactions between the characters. Would have been nice to know them a little more before they got sucked in.

Least enjoyable thing was the random encounters.


Hope the feedback helps! You got a good thing going on here.

Thank you for playing, The counters are planned not random. ( which is also not my cup of tea).
You are right the Scorpians are a tad on the harder side.. but that is the only unbalanced thing, of which I have since changed for the final build of the game. The Ui I feel could do with some clearance yes, currently looking into it.

The demo allows the player to seek all the mechanics in the game early on, and most will be seen in the dungeons.

The guild is optional.
Thank you for playing my Demo, I will take on  your feed back. I'm excited that you liked the characters, there is alot more to come from them.

I hope you can exlpore the town more, at your  own pace, It is designed  so that you can keep coming back to visit with changes based on player progression. ( ever evovling).

Thank you Harlekin!


(1 edit)

Oh so there are invisible, pre-determined encounters on the map? Interesting concept, if a little pointless imo. I don't know why you chose to do it that way but you made it feel like random encounters sadly. 

I liked the characters, yes. But it felt a little off how confident they are in just being sucked into a game. I would have expected a longer conversation from the party. One member might have a panic attack? Maybe I'm just too old but i felt they gave the whole situation too little thought.

Really congratulations on those maps though! Beautifully made.

It's a diffcult mix of to much dialogue and too little...

There teenagers, there excited lol!
The point of placing the encounters is so that the EXP and the leveling is controlled with 10% player influence on leveling. For example.
You may or may not defeat the final Demo boss on your first try. This is the 10% differance. The players are heavily rewarded for exploring.
No fun being level 40 because you grinded slimes, to take out a boss in 1 hit? so thats why the encounters are controlled.

I will look into mobs on screen. If I feel I have enough resources, then sure why not.

hey 

is this normal?

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(-1)

I just simply stracted the .rar into my desktop, and opened it, and clicked on game.exe, i'm averaging 30-50 fps


Thank you for your reply, I'm currently looking into how this has occurred, I have re-downloaded the game and with others whom do not share the same issue.
I'm sorry this has occurred, I will get back to you if i find anything.


Thank you.

Sparky89

Eh, it's ok, i will try to re-download it,buuut, sorry for bothering, it's most likely a problem with my computer.

I believe it to be the case, but if there is anything I can try and solve my end I will. Try and re- download. 
https://www.mediafire.com/file/wwgu47mbsarhxfc/That_time_i_got_sucked_into_a_com...

Here is another source.

Thank you MetsuG

(+2)

An excellent demo and I'm excited to see more!

The story throws you right in, showing you the characters interacting and their unique personalities. Eventually they get thrown into the "Town of Beginnings" which is an excellent introduction to the characters goals and how they plan on leaving this world.
The maps are amazing, with beautiful lighting and puzzles galore! The puzzles are simple but very satisfying.  The gameplay is also interactive, moving boulders, jumping, etc!

I am looking forward to see more on the characters and the themed floors!